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Dolphin emulator gamecube intro
Dolphin emulator gamecube intro













dolphin emulator gamecube intro
  1. #DOLPHIN EMULATOR GAMECUBE INTRO DRIVERS#
  2. #DOLPHIN EMULATOR GAMECUBE INTRO MODS#
  3. #DOLPHIN EMULATOR GAMECUBE INTRO MAC#

Speaking of Android, users may have noticed we pushed out an early beta last month.

#DOLPHIN EMULATOR GAMECUBE INTRO MODS#

An easy to use GUI for launching Riivolution mods was added both to desktop Dolphin builds and Android. If that wasn't enough, Dolphin also welcomed support for a wealth of mods through support for Riivolution. The fact that the PlayStation 2's floating point behaviors mattered to us for this Progress Report should tell you the kinds of things we were up against when writing up the changes. This Progress Report also contains collaboration with the PCSX2 development team as they helped us understand some of the behaviors of Floating Point Math on the PlayStation 2. Trying to even begin to rectify the problems with this approach and explain the reasoning behind why it sort of wasn't emulated go very, very deep. Dolphin's approach to emulating this bit of the hardware has been to effectively ignore it exists. The first rabbit hole showcases TMEM, the GameCube and Wii's texture cache. That line doesn't exactly work when it's midway through the month, huh? This Progress Report ended up being a very technically challenging report to write with several huge rabbit holes that go through the history of Dolphin and the games themselves. It's the beginning of the month and time for another Dolphin Progress Report!. Please enjoy the November, December, and January Progress Report! Wish your favorite LogicOp game worked on GLES or MoltenVK? Odds are, it does now! The list goes on, but outlining everything would take way too long, so let's just dive in. Hate the EA VP6 bugs? Make them a thing of the past with a new option. Want to take Riivolution games on netplay? You can. The three month gap between reports was not because of a lack of changes.

dolphin emulator gamecube intro

The past three months have had tons of changes that would have normally been the highlight of a Progress Report. we haven't even talked about any emulation fixes yet. In fact, enough has happened that we'll be detailing the status of Dolphin's macOS support near the end of the report.Īnd. We've improved the user experience on macOS significantly and restored support for older devices. You won't have to scroll far for that news, we promise.īut that's only the tip of the iceberg we've had three months worth of changes pile up and some other important infrastructure news. And with a critical bottleneck getting fixed just days ago, performance on Adreno GPUs has skyrocketed.

dolphin emulator gamecube intro dolphin emulator gamecube intro

#DOLPHIN EMULATOR GAMECUBE INTRO DRIVERS#

For those on mobile phones and tablets, Adreno powered devices provide decent enough graphics drivers to get a reasonable experience at this point.

#DOLPHIN EMULATOR GAMECUBE INTRO MAC#

This means that every PowerPC instruction that the x86-64 JIT supports along with every major JIT feature are now supported in the AArch64 JIT! And this is a great time for ARM in general, with each generation of processor pushing the boundaries and companies like Apple adopting the architecture for larger and higher power devices like their M1 Mac line. On that note, we're happy to announce that Dolphin's AArch64 JIT has finally reached feature parity with Dolphin's x86-64 JIT.















Dolphin emulator gamecube intro